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Six members, one game, four months

The Breach is a sci-fi Puzzle Platformer made in Unity. It was my Final Project at Full Sail University, a culmination of all that I learned and could bring to the table for a project. We had to prototype, design and produce a full game (meaning playable from start to finish with mechanics fully developed and art assets integrated) in four months. Due to the rapid nature of the development cycle, we technically had the game done in two.

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The final product

I worked as a Gameplay Programmer and Audio Programmer. I integrated the audio files created in GarageBand and Audacity along with modified sounds sourced from the Internet. In addition, I developed the raycasting mechanic for the player as well as the object communication pathways for the interactable objects in the game.