See the evolution of the game in real time!


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An agent on a mission

The Apollo Project initially started as a level design study for me. It is one of my weakest skills and I sought to improve my abilities. I wanted to keep things simple and have two goals in mind: Direct combat is not always necessary and have at least two exit points to the next area available.

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Plan’s in motion

With the whole year ahead of me, I’ve decided to accomplish two things. First, make a 5 level demo available by the summer. And second, bring the game to Steam Early Access by the end of the year.