An agent on a mission
The Apollo Project initially started as a level design study for me. It is one of my weakest skills and I sought to improve my abilities. I wanted to keep things simple and have two goals in mind: Direct combat is not always necessary and have at least two exit points to the next area available.
Plan’s in motion
With the whole year ahead of me, I’ve decided to accomplish two things. First, make a 5 level demo available by the summer. And second, bring the game to Steam Early Access by the end of the year.