Old School Arena FPS for the Web, and for free

While at Full Sail, I did what I could to get involved in the local and wider indie game dev community. This led me to meeting one Alex St. Louis, who had a dream in mind to bring back Quake III Arena and Unreal Tournament back into the mainstream. Well before games like PUBG and Fortnite overtook the likes of Team Fortress 2. Not wanting to turn down a good challenge, I worked with him on making it happen.

My role(s)

While Alex was looking for other talent, I was working on making the game ours. We took the FPS Multiplayer Template by Stump Games and worked towards stripping it down from it’s heavy Call of Duty influence and start making it closer to our GDD. As he started onboarding more people, I got them set up on our GitHub project page and getting them set up with our version control process. Outside of that, I was the main programmer, working on rebalancing the combat and customizing the class system to better fit the kind of gameplay we wanted.