Hello everyone!
This update is the first of 3 larger than usual updates for the game so far.
Stagger
You may have noticed a yellow bar just below an enemy’s health and wondered what that’s about. Well wonder no more! It is their stagger meter. When full, the enemy is temporarily stunned and your weapons deal additional damage. In addition, the player characters have unique abilities associated with an enemy’s stagger.
With this in mind, a weapon’s damage value was originally associated to it’s stagger damage. Those values have been decoupled, with each weapon dealing a specific amount of damage against an enemy’s stagger rate multiplier.
Spread
The old crosshair has been replaced with something a little more familiar, a little more dynamic. The size adjusts as the amount of spread from weapon fire increases. This in turn makes your shots less accurate, potentially leading to hitting a target you didn’t intend.
Balancing
These updates also bring about the first round of balancing to the game! With the core mechanics being established, it is time to tune things up and fix what is broken.
Some changes include
Ultimate abilities resetting their modified stats
Alex’s Ultimate was modifying his Offense stat instead of his Offense multiplier stat
Lucia’s health has been increased to 450 HP
Alex’s health has been increased to 500 HP
All player weapons have been buffed
More changes are coming to the combat design of the game but now we move on…
Revival
The revival system has seen some updates as well. If you don’t possess any revival items when your character is eliminated, you may pay to return to gameplay. With each tier, you’ll regain a percentage of health and ammo but any Power and/or buffs obtained are reset. The prices increase with every death so choose carefully.
In addition, some characters come with an ability to revive free of charge! Though the chances of success may be slim.
New Enemies and Events
In The Villa, the layout has been changed. It is now the main play area with a smaller section to the right with space being made for buildings and other architecture. In addition, a new enemy is spawned once the player reaches the second elimination milestone. This enemy is known as an Enforcer, hits harder and doesn’t go down easily. More will be coming to put your skills to the test!
General Updates
We are aiming to have biweekly updates now! Some other goals right now are
Finish integrating the Announcer VO
Introduce stronger enemies at elimination milestones
Introduce a unique boss at elimination milestones
Integrate the shop system at the Haven
We’ll have more to share soon. See you next time!